Monday, July 9

True Remembrance


Visual novels are hard to recommend to people who have little experience or interest in the medium. Of the ones I've read, however, True Remembrance is one that I have no qualms recommending to anyone who likes a good story.
The average visual novel is a strange sort of beast, by nature less interactive than a point-and-click adventure game but more engaging than a normal book. Often no more than long narratives presented with pictures, music, and occasional player input, the medium hasn't gained much popularity. It's admittedly a niche market, filled with products that often cater to people of certain tastes. As such it's often difficult for me to recommend any visual novels without reservation.

True Remembrance is something quite special. Originally released in 2003 by a single man, Shiba Satomi, it was re-released with improved graphics and additional story in 2006. By Valentine's Day 2008, insani. a fan localization group, released an English version. They worked closely with the original creator during the translation process, something that almost never happens. As such, True Remembrance reads quite smoothly, with the author's original tone and style mostly intact. The animations and music are very modest, making the experience almost that of reading a normal novel.

I don't want this post to run on for too long. Let it be sufficient that this visual novel is first and foremost on my list of visual novel recommendations, and one that is great for new hats and old hats alike. It's a quick read, two or three hours at most, but it's worth reading more than once. Best of all, it's free and legal to download, with very little objectionable material (there's some guns involved eventually, but nothing gratuitous). Waste no more time and visit insani's website for more information and the game itself.

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